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Curriculum
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Overview
The Curriculum Overview describes the components of a project and helps you make the most of the resources in the Secondary Multimedia kit. Each project provides ideas for integrating the Secondary Multimedia software and Apple technologies, helping your students make new connections and gain new insights.

 Curriculum Overview
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0 Student Projects
Interactive Tour: Yearbook in Motion
Students explore the environment that surrounds them and then develop a process to capture the moments of their lives that constitute meaning and play roles in the development of their lives. The capturing takes place with video cameras, photography, interviews, art, and music.

Space and Technology: Exploring Space
Students use technology to show data and analysis of past and present space-related topics focusing primarily on "Space Junk" (any human-created item "floating" around in space as aftermath of exploration). Much of the interaction may involve real-time analysis in conjunction with present space programs and presented in a persuasive slideshow or interactive project.

Media Literacy: The Digital Revolution
Students utilize technology to become informed of mass media techniques and create presentations that show learned skills. The students analyze and focus on the three main areas of media literacy: electronic media, print media and popular culture. They incorporate each category into an informative presentation.

Virtual Reality: An Interactive Tour of Our School
Students create a QuickTime virtual reality tour of their school. They divide into groups to decide what school locations or buildings will be incorporated into the tour, along with the site map of the entire project. The virtual reality project will be completed for posting to the school Web site.

Multimedia Development: An Interactive Portfolio
Students use technology to create an interactive portfolio that showcases their skills and talents. This interaction may be used as a visual résumé for applications into colleges or the job market and may include video clips, interviews, articles, papers and projects. The final project can be burned to a cross-platform CD to allow students to send to colleges or the job market.

QuickTime Streaming: Who Will Visit Your Class Today?
Students develop a multimedia presentation that incorporates a single or multiple live video or audio stream of current events. The purpose of an activity is to utilize the video/audio on-demand concept so that presentations can be enhanced and improved by "tuning" into a live presentation or discussion.

3D Animation: Social Issues in the 3rd Dimension
Students create 3D animations or objects that serve as symbols for a problematic social issue. The presentation must take the form of an individual animated object or, if time allows, a short animated sequence. The student chooses a social issue, point out the problem, and utilizes the technology to create a "Living Problem." This task requires the students to study the problem in depth, attach physical characteristics to the problem, and bring it to life.

Web Development: Jazzing Up Your Web Pages
Using a variety of software programs, students create QuickTime videos, graphics, and animations for use in Web page development. This project can be used for class Web pages, school Web pages, or personal Web pages. Students also critique current Web sites and analyze the difference between content and Web overload.

Digital Filmmaking: Hollywood 101
Using a variety of software as development tools, students role-play Hollywood film crews and create short fictional films that center on real-life conflict. Students are placed into groups with each group consisting of a director, assistant director, screenwriter, graphics director, set director, and sound director. All students in each group are assigned a specific area of film development and each work with different technology.

Digital Storytelling: Tell Me a Story
Students review basic principles of storytelling and elements of fiction, create storyboards, capture images with digital cameras or scan images, write stories, compress the final output, and place stories on the Internet. Students also host a digital storytelling festival and share their stories with the community.

Digital Media: Moving Into the Next Millennium
Using a variety of technologies, students develop a multimedia presentation that demonstrates their perspective of world history from the ancient world to the twentieth century. Students also include as a part of their presentation what they envision the world to be like through the twenty-first century.

Digital Photography
Students explore the world of visual art and the ability to change and manipulate perspectives. By using 35mm cameras or digital still cameras, student create digital photographs and apply software tools to create digital artwork. Through the use of digital photography, students develop and practice their skills using software tools and the Internet as an integration of the art or journalism curriculum. Each student creates a digital portfolio of their work.

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