
Interactive Tour: Yearbook in Motion
Students explore the environment that surrounds them and then develop a
process to capture the moments of their lives that constitute meaning and
play roles in the development of their lives. The capturing takes place
with video cameras, photography, interviews, art, and music.
Space and Technology: Exploring Space
Students use technology to show data and analysis of past and present
space-related topics focusing primarily on "Space Junk" (any human-created
item "floating" around in space as aftermath of exploration). Much of the
interaction may involve real-time analysis in conjunction with present space
programs and presented in a persuasive slideshow or interactive project.
Media Literacy: The Digital Revolution
Students utilize technology to become informed of mass media techniques and
create presentations that show learned skills. The students analyze and
focus on the three main areas of media literacy: electronic media, print
media and popular culture. They incorporate each category into an informative
presentation.
Virtual Reality: An Interactive Tour of Our School
Students create a QuickTime virtual reality tour of their school. They divide
into groups to decide what school locations or buildings will be incorporated
into the tour, along with the site map of the entire project. The virtual
reality project will be completed for posting to the school Web site.
Multimedia Development: An Interactive Portfolio
Students use technology to create an interactive portfolio that showcases their
skills and talents. This interaction may be used as a visual résumé for
applications into colleges or the job market and may include video clips,
interviews, articles, papers and projects. The final project can be burned
to a cross-platform CD to allow students to send to colleges or the job market.
QuickTime Streaming: Who Will Visit Your Class Today?
Students develop a multimedia presentation that incorporates a single or multiple
live video or audio stream of current events. The purpose of an activity is to
utilize the video/audio on-demand concept so that presentations can be enhanced
and improved by "tuning" into a live presentation or discussion.
3D Animation: Social Issues in the 3rd Dimension
Students create 3D animations or objects that serve as symbols for a problematic
social issue. The presentation must take the form of an individual animated object
or, if time allows, a short animated sequence. The student chooses a social issue,
point out the problem, and utilizes the technology to create a "Living Problem."
This task requires the students to study the problem in depth, attach physical
characteristics to the problem, and bring it to life.
Web Development: Jazzing Up Your Web Pages
Using a variety of software programs, students create QuickTime videos, graphics,
and animations for use in Web page development. This project can be used for class
Web pages, school Web pages, or personal Web pages. Students also critique current
Web sites and analyze the difference between content and Web overload.
Digital Filmmaking: Hollywood 101
Using a variety of software as development tools, students role-play
Hollywood film crews and create short fictional films that center on real-life
conflict. Students are placed into groups with each group consisting of a director,
assistant director, screenwriter, graphics director, set director, and sound director.
All students in each group are assigned a specific area of film development and each
work with different technology.
Digital Storytelling: Tell Me a Story
Students review basic principles of storytelling and elements of fiction, create
storyboards, capture images with digital cameras or scan images, write stories,
compress the final output, and place stories on the Internet. Students also host
a digital storytelling festival and share their stories with the community.
Digital Media: Moving Into the Next Millennium
Using a variety of technologies, students develop a multimedia presentation that
demonstrates their perspective of world history from the ancient world to the
twentieth century. Students also include as a part of their presentation what
they envision the world to be like through the twenty-first century.
Digital Photography
Students explore the world of visual art and the ability to change and manipulate
perspectives. By using 35mm cameras or digital still cameras, student create digital
photographs and apply software tools to create digital artwork. Through the use of
digital photography, students develop and practice their skills using software tools
and the Internet as an integration of the art or journalism curriculum. Each student
creates a digital portfolio of their work.
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