[an error occurred while processing this directive]
Curriculum
HomeCurriculumStep-by-StepsResourcesStandardsCommunityProfessional Development
Overview
The Curriculum Overview describes the components of a project and guides you in thinking about and using them. Each project provides ideas for integrating the Secondary Math and Science software and Apple technologies, helping your students make new connections and gain new insights.

 Curriculum Overview
(Requires Acrobat Reader)
0 Student Projects

Math: Pendulum Motion
Since ancient times humans have looked for patterns to understand natural phenomena. Students investigate the motion of simple pendulums to learn how their period of motion can be predicted mathematically. They experiment with actual pendulums and create a computer simulation of pendulum motion to test their initial hypotheses. Working with three variables--length, mass (weight), and angle--students discover how to determine the period (the time for one complete swing) of any pendulum. They collect data from the hands-on pendulums and the simulated pendulums, analyze their data using a variety of graphs, and explore mathematical equations that fit their data.

Science: A Monumental Task
Without hydraulic, electrical, or petroleum-driven power, how were Stonehenge, the Egyptian pyramids, the Great Wall of China, and other ancient structures built? Students address this question by learning about simple machines and their ability to amplify force, and then, working in the role of engineers, by designing machines that could have been used to construct ancient monuments. In multimedia slideshows, students present working virtual models of their machines, along with descriptions of the monuments they are designed to build.


Math: Problems of the Times
Students solve mathematically rich situational problems using problem-solving tools in Work It Out. They then create their own, often humorous, adaptation of the problem into a Middle Ages or Renaissance setting. Students solve the problem they have created and design a series of progressively helpful hints for other students to use in solving the problem. Students create a software presentation of their problem, including the problem situation, hints, solution, and an interactive formula that represents a generalized solution to any problem of that type.

Science: A New Vision of the World
Students investigate the scientific advancements of the 1600s that were made possible by the lens. They study the physical properties of the lens, its workings in microscopes and telescopes, and learn how the lens made possible important discoveries in biology and astronomy. To cap the project, students create exhibits for a Renaissance Science Faire that help demonstrate the historic growth of knowledge.


Math: Colonial Entrepreneurs
To run their businesses successfully, Colonial entrepreneurs needed keen math skills to keep track of accounts, inventory, loans, profit, and loss. In this project, student-entrepreneurs become familiar with the types of businesses it took to build the New World. They create a spreadsheet that simulates the first year of business of a Colonial craftsperson. The young entrepreneurs create and run their business simulation, analyze the results, and compare their results to those of other entrepreneurs in the same business.

Science: Science on the High Seas
Using a variety of software titles as resources, students invent and solve an assortment of science problems related to sailing on the high seas during the eighteenth century and embed descriptions of the problems in fictionalized narrative as a series of ship's log entries. The entries are linked together as Web pages to create a story of scientific adventure that can be read chronologically or otherwise.


Math: Disaster Zones
Students research natural disasters that could affect their community and survey community attitudes and preparedness regarding these potential disasters. Students collect and analyze their data, exploring various ways to represent the data with Venn diagrams, histograms, and scatter plots. They compute means, medians, totals, and percentages. Students create a summary report which includes their conclusions, supported by their data graphs, and their recommendations for the community.

Science: Pattern Detectives
Using a variety of software and Internet resources, students search for and learn to recognize patterns in nature, which may include any orderly arrangement of things, or any rhythm in time or space. They represent patterns in graphs, investigate why the patterns exist and what they mean, and then communicate their findings on a poster or as a multimedia presentation.


Math: Constellations
Student-astronomers research noteworthy constellations and their associated mythical figures and legends. Using math skills that include measuring distances and angles, applying proportions or percent, and working in a coordinate plane, young astronomers create two- and three-dimensional scale models of a constellation. Students explore their three-dimensional model to see how the configuration of stars changes when viewed from a different perspective. They select one alternate perspective and use the resulting arrangement of stars to discover a new constellation for which they create a unique legend to tell of its history and meaning.

Science: Journey to a New World
Students learn about the solar system, and the planets, moons, and other celestial bodies that make it up. Then they research the rhythms and conditions of Earth, compare these to what they've learned about the conditions on other worlds in the solar system, and report on the obstacles that will confront any efforts by humanity to travel to other worlds and establish outposts there.


Math: Predator-Prey Systems
Students research running speeds and endurance of natural stalking predators and their prey. They then apply what they have learned to create simulations of natural predator-prey interactions using linear equations. They use their simulations to investigate different scenarios. Finally, they share their simulations with their group and create computer-based presentations for other classes.

Science: Web of Life
Students play the role of scientists investigating a rainforest ecosystem and then use what they learn to study a local ecosystem directly. They complete the project by using the nonlinear structure of the World Wide Web to create a model of the ecosystem that shows the interconnections among the system's component species.

[an error occurred while processing this directive]